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Proxy objects

Posted: Thu Nov 16, 2017 11:40 am
by uroskg
Hi is it possible to integrate proxy in octane for c4d as it is in octane for max. My scenes are super huge, i have a lot of high poly objects with tracks which are about 20gb. Sometimes i can't keep all cameras in one c4d file with takes because takes don't support octane render settings, and i have a lot of objects which i don't need in certain scenes. So i have 30 camers, 30 files it's about 600gb, not so necessary...

Re: Proxy objects

Posted: Thu Nov 16, 2017 11:45 am
by bepeg4d
Hi uroskg,
you should be able to create different render settings with different octane settings and assing them to the proper takes.
About huge geometry, you can use the alembic option for loading the high res object only at render time, and have a dummy object in c4d viewport to speed up the workflow.
ciao beppe

Re: Proxy objects

Posted: Thu Nov 16, 2017 10:03 pm
by uroskg
Never used before, was sicked to vray. Absolutely amazing!
Grazie mille zio!

Re: Proxy objects

Posted: Mon Feb 26, 2018 5:34 pm
by Cumulus
Hello,

I would like to do so... But I certainly miss something, cause i set up an alembic file lowPoly and try to override it with an hiPoly file... But when I use the liveviewer it doesn't seems to work but finally when i use the picture viewer it's working ? How can i solve the render of my liveViewer ?

Thanks !

Re: Proxy objects

Posted: Mon Feb 26, 2018 5:39 pm
by aoktar
Cumulus wrote:Hello,

I would like to do so... But I certainly miss something, cause i set up an alembic file lowPoly and try to override it with an hiPoly file... But when I use the liveviewer it doesn't seems to work but finally when i use the picture viewer it's working ? How can i solve the render of my liveViewer ?

Thanks !
Nothing different on main logic of plugin. Did you read this?
https://docs.otoy.com/Cinema4DH/C4DPlug ... Tricks.htm

Re: Proxy objects

Posted: Mon Feb 26, 2018 6:23 pm
by Cumulus
Thanks for the quick answer !

In fact I had already noticed this, but i had never read this. Good to know more precisely.

Finally it's not to possible to use the LV to see huge geometry, you have to make a render in PV. In summary the good method to work with alembic is :

1-create HiPoly and LowPoly . Export abc.
2-Import lowPoly and then override it for rendering
3-create the lighting and shading of your lowPoly object (not too low in order to have a render close enough of your final render)
4-And as usual, render in PV

Is that correct ?

Re: Proxy objects

Posted: Mon Feb 26, 2018 9:46 pm
by aoktar
Cumulus wrote:Thanks for the quick answer !

In fact I had already noticed this, but i had never read this. Good to know more precisely.

Finally it's not to possible to use the LV to see huge geometry, you have to make a render in PV. In summary the good method to work with alembic is :

1-create HiPoly and LowPoly . Export abc.
2-Import lowPoly and then override it for rendering
3-create the lighting and shading of your lowPoly object (not too low in order to have a render close enough of your final render)
4-And as usual, render in PV

Is that correct ?
LV will display the triangles what you see in viewport. Because it's using opengl geometry not final render stuff. Logic is simple i hope!