Rendering Paricles imported from Houdini as Alembic
Posted: Tue Nov 14, 2017 2:50 pm
Hi Ahmet,
I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)
1. Putting Octane tag on the Alembic object, and Enable particle rendering doesn't render the particles, See the screencap attached. Is there any way to solve it?
2. I would like to import attributes that will define the scale of the particles, and on render time ,render different particle sizes depands on this attribute. Any idea if it could be possible with coming OSL?
Following this point, can I also import rotation via orient (quaternion) or aim/up vectors exported from houdini?
Thanks!
Y
I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)
1. Putting Octane tag on the Alembic object, and Enable particle rendering doesn't render the particles, See the screencap attached. Is there any way to solve it?
2. I would like to import attributes that will define the scale of the particles, and on render time ,render different particle sizes depands on this attribute. Any idea if it could be possible with coming OSL?
Following this point, can I also import rotation via orient (quaternion) or aim/up vectors exported from houdini?
Thanks!
Y