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Cloner viewpor performance vs scatter

Posted: Sat Nov 11, 2017 11:39 pm
by thanulee
Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers

Re: Cloner viewpor performance vs scatter

Posted: Sat Nov 11, 2017 11:45 pm
by aoktar
thanulee wrote:Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers
It's not about viewport man, about structure of cloners and c4d.
Go with scatter, that's why implemented ;)

Re: Cloner viewpor performance vs scatter

Posted: Sat Nov 11, 2017 11:49 pm
by thanulee
Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks

Re: Cloner viewpor performance vs scatter

Posted: Sat Nov 11, 2017 11:50 pm
by thanulee
Which btw congrats the scatter can handle millions is kinda crazy helpful :)

Re: Cloner viewpor performance vs scatter

Posted: Sat Nov 11, 2017 11:53 pm
by aoktar
thanulee wrote:Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks
I see and thanks! Btw you cannot make the cloner is faster because it will have many virtual copies of clones. And it will occupy the cpu for very much on every click.