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Problem with weighted character in octane

Posted: Mon Nov 06, 2017 7:37 pm
by DoctorDisco
Hello there,

so i have a character thats properly weighted in mocap data. Everything worked fine until i tried to render that in Octane. As you can see on the picture, there is some weird looking mesh generated. I've even deleted the whole arm to see if thats the problem, but it does not seem to be helping.. Any idea how to fix that? Thanks

PICTURES = https://imgur.com/a/rcHJf

Re: Problem with weighted character in octane

Posted: Mon Nov 06, 2017 10:53 pm
by aoktar
Could you please attach your image to your post? And a sample scene please?