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A way to have different displacement maps on the same mesh?

Posted: Tue Oct 31, 2017 3:21 pm
by GIOLETS
Sometimes I need to realize materials (like snow, f.ex.) that needs two (or more) different displacement maps on the same mesh.
In snow case I thought to try two different maps with different heights.
How is possible to realize that?

Luca

Re: A way to have different displacement maps on the same mesh?

Posted: Tue Oct 31, 2017 4:28 pm
by bepeg4d
Hi Luca,
thanks to 3.07 SDK, now you can use a baking texture node connected to displacement, look at this example by pxlntwrk:
viewtopic.php?f=30&t=59827&start=30#p325189
Image
ciao beppe