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				Test of a bathroom
				Posted: Sat Mar 06, 2010 2:00 am
				by Bitboy
				Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go 

 It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me. 
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
 
			 
			
					
				Re: Test of a bathroom
				Posted: Sat Mar 06, 2010 2:01 am
				by pixie
				Bitboy wrote:Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go 

 It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me. 
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
 
Truth be told, directlighting algorithm is darmn cool! 

 
			 
			
					
				Re: Test of a bathroom
				Posted: Sat Mar 06, 2010 2:05 am
				by Bitboy
				Yup it sure is.. 

 
			 
			
					
				Re: Test of a bathroom
				Posted: Sat Mar 06, 2010 3:29 am
				by Bitboy
				A couple more renders with a bit better surfacing.
			 
			
					
				Re: Test of a bathroom
				Posted: Sat Mar 06, 2010 3:36 am
				by jenujacob
				may i ask how the scene is being lit? is mesh/area lighting implemented in the commercial beta?
oh.. nice renders and darn fast too 

 ..
 
			 
			
					
				Re: Test of a bathroom
				Posted: Sat Mar 06, 2010 3:40 am
				by Bitboy
				There's 4 rectangular holes in the ceiling where light enters from the outside. Pretty simple but it works. No geometry light yet, but hoping it will arrive at some point.