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Test of a bathroom
Posted: Sat Mar 06, 2010 2:00 am
by Bitboy
Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go

It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me.
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Re: Test of a bathroom
Posted: Sat Mar 06, 2010 2:01 am
by pixie
Bitboy wrote:Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go

It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me.
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Truth be told, directlighting algorithm is darmn cool!

Re: Test of a bathroom
Posted: Sat Mar 06, 2010 2:05 am
by Bitboy
Yup it sure is..

Re: Test of a bathroom
Posted: Sat Mar 06, 2010 3:29 am
by Bitboy
A couple more renders with a bit better surfacing.
Re: Test of a bathroom
Posted: Sat Mar 06, 2010 3:36 am
by jenujacob
may i ask how the scene is being lit? is mesh/area lighting implemented in the commercial beta?
oh.. nice renders and darn fast too

..
Re: Test of a bathroom
Posted: Sat Mar 06, 2010 3:40 am
by Bitboy
There's 4 rectangular holes in the ceiling where light enters from the outside. Pretty simple but it works. No geometry light yet, but hoping it will arrive at some point.