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uvset problem
Posted: Mon Oct 23, 2017 10:56 am
by furladan
Hello there!
I have a problem in Standalone with generated uvset from Modo saving orbx file.

- uvset MODO

- uvset STANDALONE
I use last Standalone release and last version of Modo Plugin
Here scene files:
I hope you can help me,
Marco
Re: uvset problem
Posted: Mon Oct 23, 2017 12:46 pm
by face_off
Hi Marco. What version of the plugin are you using pls? What process did you use to export from Modo to ORBX?
Thanks
Paul
Re: uvset problem
Posted: Mon Oct 23, 2017 2:19 pm
by furladan
Hi Paul,
my version is 3.07.0.125
My process is:
- open octanerender viewport
- save to ocs or orbx format
thanks
Re: uvset problem
Posted: Mon Oct 23, 2017 11:03 pm
by face_off
Thanks for providing that scene. I think this is happening because the OBJ file format that is used to save the geometry in the scene does not support multiple UV sets. You can instead set the Scene->Current Range end frame to 1 and use the octane.saveAnimation command, which will save the geometry to ABC rather than OBJ format, and it will render correctly in Octane Standalone.
Paul
Re: uvset problem
Posted: Tue Oct 24, 2017 8:17 am
by furladan
ok, done.
uvset work properly with generated abc by script, now. Thanks Paul!
But there was another problem... camera coordinates are wrong.
I used the generated camera by old orbx file to bypass the problem.
Re: uvset problem
Posted: Tue Oct 24, 2017 8:34 am
by furladan
Hi Paul,
Bepeg4d understood the problem of the camera coordinates.
My camera was panoramic. This generates coordinates problem.
To solve it, i set thinlens in Modo and change it to panoramic in standalone.
thanks to all!