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C4D Octane texture Baking ?

Posted: Sun Oct 22, 2017 1:46 am
by rmara
Hi pros !

So we are beginners here and we were wondering if it was possible to bake all channels of an octane material separatly, e.g. diffuse, specular, roughness as separate jpegs for each channel of the material, In orderl to export the object and its material channels to other softwares for example in .obj with materials ?

If so, any link to a decent step by step how to tutorial or explanation ?

Thanks !

Re: C4D Octane texture Baking ?

Posted: Mon Oct 23, 2017 9:16 am
by bepeg4d
Hi rmara,
please, start from here:
Texture Baking documentation
ciao beppe

Re: C4D Octane texture Baking ?

Posted: Tue Oct 24, 2017 3:15 am
by rmara
Thanks beppe, we had seen this and checked it again, but i guess our question is how to select and assign each channel in a material to be able to render each of them in a different pass. Apparently there is someting we are missing here. We’ll try again …

Re: C4D Octane texture Baking ?

Posted: Tue Oct 24, 2017 5:54 am
by bepeg4d
Hi rmara,
you need to use the Render passes to get the baked textures:
Material Passes
ciao beppe

Re: C4D Octane texture Baking ?

Posted: Thu Sep 20, 2018 3:17 pm
by philmaron
Sadly the link to documentation about baking is dead - where to find it?

Re: C4D Octane texture Baking ?

Posted: Thu Sep 20, 2018 3:54 pm
by niestudio
philmaron wrote:Sadly the link to documentation about baking is dead - where to find it?
http://www.aoktar.com/octane/BakingTexture.html

Re: C4D Octane texture Baking ?

Posted: Thu Sep 20, 2018 8:07 pm
by aoktar
philmaron wrote:Sadly the link to documentation about baking is dead - where to find it?
There's a lot of help buttons on most of octane textures/tags/windows. Just click to one