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Setting for rendering curves
Posted: Sat Oct 21, 2017 3:30 pm
by VISUAL360
Hello,
I've got some curves that render fine in modo's renderer but noticed octane doesn't match the same smoothness and looks like low poly and not as smooth.
Does anyone know any setting that can control the way the Octane plugin can render it accurately?
Thanks in advance.
FYI. Using the version 11 trial of modo along with the latest test build of Octane.
Re: Setting for rendering curves
Posted: Wed Oct 25, 2017 5:48 am
by face_off
Are you able to provide a screenshot showing the issue pls, and a sample .LXO?
Thanks
Paul
Re: Setting for rendering curves
Posted: Wed Oct 25, 2017 8:57 am
by Hesekiel2517
Here you are
Re: Setting for rendering curves
Posted: Thu Oct 26, 2017 4:21 am
by face_off
You can fix this by adding more points to the curve.
Paul
Re: Setting for rendering curves
Posted: Thu Oct 26, 2017 7:13 am
by Hesekiel2517
So there is no way to fix this automaticly?
Re: Setting for rendering curves
Posted: Thu Oct 26, 2017 11:24 am
by VISUAL360
Hesekiel2517, thanks for sending that.
Paul, here is another sample with screen caps of both renderers. Is there no way to match and use the same points that modo uses to create smooth looking geometry?
Thanks for the help.
Re: Setting for rendering curves
Posted: Thu Oct 26, 2017 12:50 pm
by Hesekiel2517
A workaround is to add a "Curve Rebuild" Meshop and make a small Point Spacing. So you can edit your original curve and get a smooth render. But it would be nice if this would work out of the box
Re: Setting for rendering curves
Posted: Thu Oct 26, 2017 10:38 pm
by VISUAL360
Hesekiel2517 wrote:A workaround is to add a "Curve Rebuild" Meshop and make a small Point Spacing. So you can edit your original curve and get a smooth render. But it would be nice if this would work out of the box
What if you have 902v3?
Re: Setting for rendering curves
Posted: Fri Oct 27, 2017 3:38 am
by face_off
The OctaneRender for Modo plugin is picking up the vertices from the curve - so if there are only 4 vertices, the curve will look poor. More vertices = a better render.
Paul
Re: Setting for rendering curves
Posted: Sun Nov 19, 2017 3:52 pm
by TheImageFaculty
Another option is to use Seneca's Quick Pipe script. This method creates a geometric tube/pipe from selected verts or edges. It will produce geometry that octane can render without the need for a crazy amount of verts.
http://www.indigosm.com/modoscripts.htm