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Queue multiple renders (etc)

Posted: Thu Oct 19, 2017 3:31 pm
by cigoler
I have a bunch of different animated cameras I want to render from but at the moment I'm just going in and manually changing all the relevant the details on the same Octane ROP. Bit of a pain in the bum. Is there any way of doing this without hqueue (Does that even work with Octane?). I know I must be missing something and doing things arse backwards so if anyone can point me in the right direction I'd appreciate it!

Re: Queue multiple renders (etc)

Posted: Thu Oct 19, 2017 4:04 pm
by juanjgon
Hi,

You have several options. You could build a loop script to change the camera parameter in the ROP node and render it, but the easier way can be to add an ROP node for each camera and render them in a chain or using the merge node.

Thanks,
-Juanjo

Re: Queue multiple renders (etc)

Posted: Fri Oct 20, 2017 7:58 am
by cigoler
Simple as that eh (!), nice one, thanks :)