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Alpha specular refraction

Posted: Mon Oct 16, 2017 5:23 pm
by joonaskaustel
Hey guys

Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?

https://imgur.com/a/uYf9p

Thanks

Re: Alpha specular refraction

Posted: Tue Oct 17, 2017 9:35 am
by bepeg4d
Hi joonaskaustel,
are you using PT or PMC kernel?
Other kernels are not the best with glass/liquid.
You can use the Visible Environment option to have different backplate/reflections/refractions from the Primary Environment node.
ciao beppe