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Fur Cd workflow
Posted: Thu Oct 12, 2017 6:21 am
by ptunstall
Hey so I followed the guide used for particles you have in the documentation to get fur to pickup the Cd color but doesn't seem to work right and I don't know what I'm doing wrong. I created a shader assigned the PPM texture to the diffuse. Then on the octane parameters I ticked on Cd colors.
Re: Fur Cd workflow
Posted: Thu Oct 12, 2017 10:13 am
by juanjgon
Hi,
It should work, but the hair curves need the Cd attribute at the primitive level. Attached you have a sample scene, you only need to set the texture from your folder in the hair material.
Thanks,
-Juanjo
Re: Fur Cd workflow
Posted: Thu Oct 12, 2017 3:12 pm
by ptunstall
Ohhhhh primitives Cd ok cool! Yay thank you!
Re: Fur Cd workflow
Posted: Fri Oct 13, 2017 5:20 am
by ptunstall
ok so is there a way to get variation in color along a single strand via Cd? I'm trying to match something like this. I know this is probably more of a houdini question than octane.
http://data.whicdn.com/images/90557668/original.jpg
Re: Fur Cd workflow
Posted: Fri Oct 13, 2017 9:15 am
by juanjgon
Sorry, not directly from a Cd attribute at point level. You have the Tool W Coordinate node that can be used for example with the gradient node to shade the fur along the strand.
Thanks,
-Juanjo