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Image texture/border wrap issue

Posted: Sun Oct 08, 2017 9:49 am
by dephixeb
Hi,

I'm just trying to set up a render and I came across one issue with image texture. I've attached a picture below.
Basically - I'd like my texture to appear only in front of the geometry, but no matter what I do it appears on the sides too..
The border mode is set to black (but I've tried different modes too to check), I've tried different texture projections with no luck. Not sure what I can be doing wrong?

Thanks for any tips & happy Sunday

Re: Image texture/border wrap issue

Posted: Sun Oct 08, 2017 10:20 am
by aoktar
Common logical mistake you do. It's normal c4d result to see same textures on all sides of a cube.

Re: Image texture/border wrap issue

Posted: Sun Oct 08, 2017 10:25 am
by dephixeb
Ok, I get it - in that case think I misunderstood how the "border wrap" works.

So I'm guessing the only way to prevent this is uv mapping right?

Thanks

Re: Image texture/border wrap issue

Posted: Sun Oct 08, 2017 12:28 pm
by aoktar
tweaking uvmapping or assigning different materials to sides.

Re: Image texture/border wrap issue

Posted: Mon Oct 09, 2017 9:57 am
by bepeg4d
Hi dephixeb,
have a look at this example with the Triplanar mapping node to assign the image only on the prefered side without selections:
viewtopic.php?f=30&t=60947&p=311890&hil ... ar#p311902
ciao beppe