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Geometry Artifacts when animating using Global override

Posted: Wed Oct 04, 2017 2:19 pm
by pegot
Although my meshes are all set to the default Scatter type, I switched to the Global override tab for an animation that only used camera movement.

One object rendered with a lot of geometry tearing (see attached screen shots). However, if I set the override tab back to "As is" (so that it uses its default Scatter type) then it renders cleanly.

I did some additional testing and changed that meshe's geometry type to Global in the Octane properties section of Blender's data tab. Changing the object's mesh type from here produced a clean render.

It is only when I use the Global override that the issue with the mesh tearing occurs.
I have included screenshots but cannot post the blend or ORBX file publicly, so please let me know where to send those if needed. I have several objects in the component but this one mesh is the only one where the artifacting appears when Global override is set.

Also noticed that even when the mesh type is set to Global in Octane properties and the override is also set to Global, the artifacting occurs. So it is defintly something going on with that Global overide setting.

Re: Geometry Artifacts when animating using Global override

Posted: Wed Oct 04, 2017 9:42 pm
by azen
Hi Pegot,

Thank you for the report! We will attempt to replicate this, and apply whatever fixes are needed as soon as possible.

Cheers,
Azen

Re: Geometry Artifacts when animating using Global override

Posted: Tue Oct 24, 2017 7:39 pm
by DrawFun
pegot wrote:Although my meshes are all set to the default Scatter type, I switched to the Global override tab for an animation that only used camera movement.

One object rendered with a lot of geometry tearing (see attached screen shots). However, if I set the override tab back to "As is" (so that it uses its default Scatter type) then it renders cleanly.

I did some additional testing and changed that meshe's geometry type to Global in the Octane properties section of Blender's data tab. Changing the object's mesh type from here produced a clean render.

It is only when I use the Global override that the issue with the mesh tearing occurs.
I have included screenshots but cannot post the blend or ORBX file publicly, so please let me know where to send those if needed. I have several objects in the component but this one mesh is the only one where the artifacting appears when Global override is set.

Also noticed that even when the mesh type is set to Global in Octane properties and the override is also set to Global, the artifacting occurs. So it is defintly something going on with that Global overide setting.
Hi pegot, could you please send me the scene via PM? Thanks.