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Camera node info
Posted: Mon Apr 18, 2011 4:30 pm
by Daniel79
I don't understand where&how it connects the node "camera" to other nodes!
Can someone explain?
I want to save different views but i don't know how...
Thanks a lot
Re: Camera node info
Posted: Mon Apr 18, 2011 5:06 pm
by Jaberwocky
See image attached for ref
in preview config tab create several camera nodes (one is already created at the start)
Connect each up in turn to switch camera views and then manipulate the camera position in each view to get that view right.
After that you can just go to each camera view by connecting each node in turn.
Hope that helps.
Re: Camera node info
Posted: Mon Apr 18, 2011 7:46 pm
by bepeg4d
Re: Camera node info
Posted: Tue Apr 19, 2011 10:23 am
by Daniel79
Thanks to all...
I have another similar question:
The node "scale" "trasform" "Traslate" how&where i connect to other node??
Ex. Is possible scale the mapping of the texture of normal,diffuse,specular, at the same time?
Re: Camera node info
Posted: Tue Apr 19, 2011 11:39 am
by roeland
You can connect a transform node to a texture generator, like marble or turbulence. Transforming of 2D-textures is not possible at the moment.
--
Roeland
Re: Camera node info
Posted: Tue Apr 19, 2011 12:35 pm
by Daniel79
maybe I explained evil
The scalar function already exists for the single channel of material, I wanted to ask if you can change it at the same time for both the specular channel, bump channel, diffuse channel...
Thanks