Page 1 of 3
Spotlight Assembly
Posted: Sun Sep 10, 2017 4:16 pm
by Hesekiel2517
Hey Paul,
there is a new Video about FStorm. It seems as if you can enable a directional Light option to geht more control about the lighting:
https://youtu.be/ytnBkGJp5G0?t=15m56s
You can achieve a similar Effect by adding a Falloff Node to the Distribution slot. Maybe You and Funk have an idea how to add such a functionality to the AreaLight Item:
viewtopic.php?f=9&t=62903
What do you think?
Re: Directional Light Assembly
Posted: Mon Sep 11, 2017 12:22 pm
by Hesekiel2517
Hey there,
so i made a little assembly. You can Plug it in the Distribution Slot of the EmissionNode and control the Angle and the Sharpness of the emitted Light:
I'm very courious about your Opinion. I think it works very well and could be added to the AreaLight Item or could even be used to make a Spotlight item.
PS: I tried it also in the 3.07 Testversion and it results in an error. The last Stable version works fine.
Re: Directional Light Assembly
Posted: Mon Sep 11, 2017 5:49 pm
by LFedit
This assembly would be awesome!
Re: Directional Light Assembly
Posted: Mon Sep 11, 2017 8:00 pm
by Hesekiel2517
What do you mean? You can already download it in the Post above yours

Re: Spotlight Assembly
Posted: Wed Sep 20, 2017 3:05 pm
by Hesekiel2517
I had another idea to enhance the Spotlight even further. In the Screenshots you see a Gradient which controls the Pattern of the Spotlight. I want to add this to the assembly but i can't expose the Gradient to the Assembly. Is there a way to do this?
What do you think?
Re: Spotlight Assembly
Posted: Wed Sep 20, 2017 3:23 pm
by Hesekiel2517
In addition it would also be possible to mix this with Textures to get even more variation:
Re: Spotlight Assembly
Posted: Thu Sep 21, 2017 12:03 pm
by face_off
I understand that a gradient cannot be plugged into an Assembly in Modo, so what you are trying to do may not work.
Paul
Re: Spotlight Assembly
Posted: Sat Sep 30, 2017 10:23 am
by Hesekiel2517
That's a pity.
Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
Re: Spotlight Assembly
Posted: Mon Oct 02, 2017 2:43 am
by face_off
Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
I think you should just use the Create Octane Emitter in this case, and tweak the resulting Octane Override as needed.
Paul
Re: Spotlight Assembly
Posted: Mon Oct 02, 2017 8:22 am
by Hesekiel2517
Mhmm, the Lightwave and Houdini Guy is considering to implement this (
viewtopic.php?f=36&t=62969). Why not be the first to have this?
