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no motion blur in live viewer - C4D

Posted: Sat Sep 09, 2017 7:26 pm
by nicban
Hi there Octaner´s,

I have a littel issue and couldn´t find any post about the problem you can see in the subject..... Just the other way around!
If I render it out - it works as it should, but it´s slow down my workflow like in good old day with the physical renderer in Cinema.

Maybe someone have the same problem and found already a solution?!

cheers and thanks for reading!



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dual xeon x5660, 24gb ram, win7, cd4 17, octane 3.06.2
2x gtx 1080
2x gtx 980ti
2x gtx 1070

Re: no motion blur in live viewer - C4D

Posted: Sat Sep 09, 2017 8:06 pm
by aoktar
Hi,
what's problem?

Re: no motion blur in live viewer - C4D

Posted: Sat Sep 09, 2017 9:00 pm
by nicban
aoktar wrote:Hi,
what's problem?
na ja, the problem is, that the live viewer don´t show/indicate the activated motion blur. Just the camera motion blur is working fine.

however, the motion blur is working, when I render it out, but I need it in the live viewer!

Every tutorial I watched it works normally in the live viewer.... but not here!

Re: no motion blur in live viewer - C4D

Posted: Sat Sep 09, 2017 10:07 pm
by aoktar
Read this old notes: https://docs.otoy.com/Cinema4DH/C4DPlug ... onBlur.htm

You should be more clear to describe issue. When you start a render in LV it will show motionblur. There may be a spesific case and you missed somethings in difference's logics of LV vs. PV rendering.

Re: no motion blur in live viewer - C4D

Posted: Sun Sep 10, 2017 12:16 am
by nicban
Sometimes I think everybody can read my mind, like I do with other peoples..... ;) Next time i´ll make myself clear for the very first time.... And thanks for this old link, it actually solve the problem! That´s great!