can't get motion vector pass and emission won't work
Posted: Thu Sep 07, 2017 2:08 pm
I'm on R19 using the 3.03.3-R1 plugin as that's the lastest one that I can get to work with R19. I've run into a couple of problems (that I also have with R18).
First problem. I am trying to get a motion vector pass but I do NOT want to include the motion blur in the beauty pass because I want to do that in post. I found another thread on this forum that said to turn off motion blur in the camera and it would still generate the motion vector pass. I do have Motion vector turned on in the Info Passes portion of the render settings. When I turn off motion blur in the camera, no motion vector data is written. If I leave motion blur on on the camera, the motion vector data that is written is very very dark instead of the bright green to red color I get from c4d's standard render pass. How can I get this pass information written correctly without having it rendered into the beauty pass.
Second problem. I want a material to be emissive. When I go into the emission channel and click on the texture button I select my image which is just a pure white image but nothing shows up in the texture slot then. So I tried opening the node editor and manually wiring the bitmap node created when I had selected the image, directly into the emission channel. When I do this, the line disappears as soon as I let go instead of connecting to the material's emission channel. I've tried this with a white rgbspectrum node and a float node. Nothing will connect to the emission channel. How can I get this to work?
First problem. I am trying to get a motion vector pass but I do NOT want to include the motion blur in the beauty pass because I want to do that in post. I found another thread on this forum that said to turn off motion blur in the camera and it would still generate the motion vector pass. I do have Motion vector turned on in the Info Passes portion of the render settings. When I turn off motion blur in the camera, no motion vector data is written. If I leave motion blur on on the camera, the motion vector data that is written is very very dark instead of the bright green to red color I get from c4d's standard render pass. How can I get this pass information written correctly without having it rendered into the beauty pass.
Second problem. I want a material to be emissive. When I go into the emission channel and click on the texture button I select my image which is just a pure white image but nothing shows up in the texture slot then. So I tried opening the node editor and manually wiring the bitmap node created when I had selected the image, directly into the emission channel. When I do this, the line disappears as soon as I let go instead of connecting to the material's emission channel. I've tried this with a white rgbspectrum node and a float node. Nothing will connect to the emission channel. How can I get this to work?