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workaround für vertex-data from realflow / two fluids..!?

Posted: Wed Aug 30, 2017 9:29 am
by lassinger
hi there,

i know that octane has now the possibility to work with vertex...

BUT:
has anyone a workaround for a fluidmesh (created with 2 fluidemitters) from realflow..?
attached you see it working with the physical renderer inside c4d...

the same effect with octane would be nice!
i tried something with octane´s vertexoption and with mixmaterials - no luck!
Vertex-C4D-Phys.jpeg