workaround für vertex-data from realflow / two fluids..!?
Posted: Wed Aug 30, 2017 9:29 am
hi there,
i know that octane has now the possibility to work with vertex...
BUT:
has anyone a workaround for a fluidmesh (created with 2 fluidemitters) from realflow..?
attached you see it working with the physical renderer inside c4d...
the same effect with octane would be nice!
i tried something with octane´s vertexoption and with mixmaterials - no luck!
i know that octane has now the possibility to work with vertex...
BUT:
has anyone a workaround for a fluidmesh (created with 2 fluidemitters) from realflow..?
attached you see it working with the physical renderer inside c4d...
the same effect with octane would be nice!
i tried something with octane´s vertexoption and with mixmaterials - no luck!