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Motion blur on Alembic from Houdini

Posted: Mon Aug 28, 2017 6:34 pm
by Chrmez
Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

Cheers

Re: Motion blur on Alembic from Houdini

Posted: Tue Aug 29, 2017 7:40 pm
by Studio21
I believe it will be possible to implement with R19. basically the same workflow that we currently have with MB in RealFlow for C4D.


Best,
Guy

Re: Motion blur on Alembic from Houdini

Posted: Tue Aug 29, 2017 7:48 pm
by aoktar
Chrmez wrote:Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

Cheers
Why not? It's just a geometry at the end.

Re: Motion blur on Alembic from Houdini

Posted: Tue Aug 29, 2017 8:00 pm
by Studio21
aoktar wrote:
Chrmez wrote:Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

Cheers
Why not? It's just a geometry at the end.
Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow

Re: Motion blur on Alembic from Houdini

Posted: Tue Aug 29, 2017 8:45 pm
by aoktar
Studio21 wrote: Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow
In this case, normal workflow will not be enough. You'll need to assign vertex speeds by vertexmap tags like we do in Realflow meshes.

Re: Motion blur on Alembic from Houdini

Posted: Tue Aug 29, 2017 9:51 pm
by Chrmez
aoktar wrote:
Studio21 wrote: Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow
In this case, normal workflow will not be enough. You'll need to assign vertex speeds by vertexmap tags like we do in Realflow meshes.
Ah I'll have a look at that. I've just tried regular object tags but it did nothing.