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how to bake textures
Posted: Sun Aug 27, 2017 6:31 pm
by Heelie
Hi Folks,
Im trying to bake a texture via Octane in C4D. Switching the camera from thinlens to bake (bake ID 1) and add an Object Tag to the Object I want to bake gives me no success. The renderer just calculates forever. Am I missing something?
Is there a tutorial on how to do it?
P.S.: the UV map seems fine and theres no overlapping
Re: how to bake textures
Posted: Sun Aug 27, 2017 7:05 pm
by aoktar
Re: how to bake textures
Posted: Sun Aug 27, 2017 7:27 pm
by Heelie
hey aoktar!
what Im reading in the plugin article is essentially what I did as described above. When I start the Live Viewer C4D just freezes, when I start picture viewer it calculates forever.
Any idea what could be wrong?
Re: how to bake textures
Posted: Sun Aug 27, 2017 7:28 pm
by aoktar
Heelie wrote:hey aoktar!
what Im reading in the plugin article is essentially what I did as described above. When I start the Live Viewer C4D just freezes, when I start picture viewer it calculates forever.
Any idea what could be wrong?
Maybe some bad topology of mesh. Have you tried on different objects?
Re: how to bake textures
Posted: Sun Aug 27, 2017 7:37 pm
by Heelie
you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.
EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
Re: how to bake textures
Posted: Sun Aug 27, 2017 7:47 pm
by aoktar
Heelie wrote:you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.
EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
Don't know because it's core behaviour not plugin. I'd share with devs if you'd send it.
Re: how to bake textures
Posted: Sun Aug 27, 2017 8:25 pm
by Heelie
aoktar wrote:Heelie wrote:you are right. that seems to be the issue. are there special rules to follow? because the mesh thats not working is just a cubical mesh with quads.
EDIT: Ive found the issue. Baking ID 1 seems to cause problems. On 2 all works fine.
Don't know because it's core behaviour not plugin. I'd share with devs if you'd send it.
So far I dont know if thats just a problem I have. Maybe you can try if you get the same error.
Re: how to bake textures
Posted: Wed Feb 28, 2018 11:35 am
by increon
Hi everybody.
Is there a decent step-by-step baking textures tutorial for octane in c4d? The one in the help file is confusing and not sufficient.
Thanks!
Re: how to bake textures
Posted: Wed Feb 28, 2018 11:55 am
by bepeg4d
Hi increon,
if your mesh has proper uvs, the process is quite stright forward:
- add an Octane Object tag to your mesh with proper Baking ID
- create a Baking camera and assign the same Baking ID
- enable in Render Settings the desired Material and info passes
- check in live view the results
- render in Picture Viewer when ready
Do you mind to share more info, scene or screenshots, to better understand your issues with baking?
ciao beppe
Re: how to bake textures
Posted: Wed Feb 28, 2018 2:20 pm
by mogogo
Thank you for that simple breakdown bepeg4d - I was missing the last stage of looking in the Live Viewer to see the baked texture ! I was looking for a button to hit like the native C4D bake and couldn't figure how to actually start the baking process...
But I have one small issue now - the baked texture is not square as per the UV (see screenshot). How can I make it square in the Live Viewer like the UV mapping? And how do we export out the separate channels as PNGs here (I can only seem to access the individual ones through a layered PSD file?) Selecting the individual render passes in the Live Viewer and trying to export PNG only seems to export the whole thing.
Thanks!