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Blown out emissive object

Posted: Fri Aug 25, 2017 5:38 pm
by crowellster
Hi all,
I've been struggling with things like this exact problem for a while. I have an object with a texture emission on it. I used the Gaussian Spectrum to avoid some of the noise, but I still get some weird results. I pulled down the GI clamp and added a lot of samples to the texture emission, but it still looks crazy. Thoughts?
Thanks!

Re: Blown out emissive object

Posted: Fri Aug 25, 2017 11:45 pm
by aoktar
check this scene and render until 4000 maxsamples.

Re: Blown out emissive object

Posted: Sun Aug 27, 2017 4:40 am
by crowellster
Wow! That's amazing! I can't figure out what exactly is the difference, here. When I used your material in my scene I DID have to crank the power up quite a bit to match the lighting I was going for. And then the color became a lighter blue, unfortunately. Is this a matter of scene scale?