Blown out emissive object
Posted: Fri Aug 25, 2017 5:38 pm
Hi all,
I've been struggling with things like this exact problem for a while. I have an object with a texture emission on it. I used the Gaussian Spectrum to avoid some of the noise, but I still get some weird results. I pulled down the GI clamp and added a lot of samples to the texture emission, but it still looks crazy. Thoughts?
Thanks!
I've been struggling with things like this exact problem for a while. I have an object with a texture emission on it. I used the Gaussian Spectrum to avoid some of the noise, but I still get some weird results. I pulled down the GI clamp and added a lot of samples to the texture emission, but it still looks crazy. Thoughts?
Thanks!