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[Voroni Fracture] Texturing issue on fractured object

Posted: Sat Aug 19, 2017 5:14 pm
by stefanmathez
Hi guys,

I can't seem to be able to texture this object as "one single element" when I have it inside a Voronoi Fracture.

I'm trying to 'collapse' the building using Voronoi and everything works exactly as intended, but I can't keep the texture as if it wasn't inside a Voronoi. It seems Octane is seeing it as multiple single objects. I tried to switch around all the various Projection and Transform parameters in the node, but still can't achieve what I want, which is the building to look as before it is parented to the Voronoi.

Any suggestions / work-around would be of great help.

Thanks in advance,
S

Re: [Voroni Fracture] Texturing issue on fractured object

Posted: Mon Aug 21, 2017 11:11 am
by bepeg4d
Hi stefanmathez,
it seems to work correctly if the octane material is applied on the top deformer:
IMG_0551.jpeg
ciao beppe

Re: [Voroni Fracture] Texturing issue on fractured object

Posted: Mon Aug 21, 2017 12:09 pm
by stefanmathez
Hi Beppe,

Appreciate your help, thanks to your confirmation of it working, I actually re-built the Material and got it to work.

The problem was one of the Texture Projection Node was hidden behind/under a duplicate node in the Node Editor and I was tweaking an inactive node. :?

Thanks again,

S