How do we control subdivision/displacement?
Posted: Tue Aug 08, 2017 4:56 pm
I have a mesh that I would like to be tessellated and displaced with a displacement/height map at render. Where do I set this up?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Octane/UserShader
. There you can select View source, and modify a Octane node graph the same way you would do in standalone. Textures can be added via the Unity shader gui.