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Octane prerparing times on fratures

Posted: Sat Aug 05, 2017 9:53 am
by lemmingsammy
I've discovered a problem that when you have lots of animated object within a scene I.E a fractured object ,the animated sequence takes FOREVER to prepare. Each frame has a very small render time, currently about 10 seconds but the preparing takes well over a minute. All of the objects are baked to key frames as I assumed that the problem with the preparing times might have had something to do with looking for the location of the alembic on a per frame basis, but that didn't help.. Oh and My scene is very clean with very few tris - 33744.

Anyone know why this might be?

Re: Octane prerparing times on fratures

Posted: Sat Aug 05, 2017 10:03 am
by aoktar
Can you post output logs in Consol window? There's whole times of render progress.

Re: Octane prerparing times on fratures

Posted: Sat Aug 05, 2017 11:47 am
by lemmingsammy
Thanks for getting back so quickly. Attached is the log

Re: Octane prerparing times on fratures

Posted: Sat Aug 05, 2017 3:01 pm
by aoktar
Here's most time spends to materials not objects. See Nr.1 and Nr.2
materials=98.6 sec
meshes=1.7 sec