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problem with emission on flipped object

Posted: Thu Jul 27, 2017 1:57 am
by laundryla
i'm having an issue with my emission showing up on the wrong side of mirrored objects. it works fine until i turn on displacement.

i found some posts on other forums saying this was a bug with flipped uv's, is there any way to get around this? the objects need to be mirrored not rotated.
uvproblem.jpg

Re: problem with emission on flipped object

Posted: Thu Jul 27, 2017 9:22 am
by aoktar
Emissions will work one-side and it's expected result if you caused the flipping of face normals. Do some fixes for those object's normal directions like reversing.