Page 1 of 1
Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 4:11 pm
by DarkLeviathan
I'm seeing a totally different result in the Picture Viewer as opposed to the live viewer. Lighting is not bouncing off materials and glow is not applied either. It's totally bland and there are no reflections vs the live viewer, which is producing a perfect result.
Re: Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 6:28 pm
by aoktar
Could you post a sample scene?
Re: Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 6:54 pm
by DarkLeviathan
aoktar wrote:Could you post a sample scene?
Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.
Re: Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 7:00 pm
by aoktar
DarkLeviathan wrote:aoktar wrote:Could you post a sample scene?
Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.
Sorry! I mean sending a similar C4D scene if you are talking about a C4D plugin issue. Not standalone scene.
Re: Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 7:10 pm
by DarkLeviathan
aoktar wrote:DarkLeviathan wrote:aoktar wrote:Could you post a sample scene?
Demo scene seems to be doing just fine. It's happening on both my laptop (GTX 1070) and desktop (2x GTX 1080). Though I've been using Octane Render through C4D using that file.
Sorry! I mean sending a similar C4D scene if you are talking about a C4D plugin issue. Not standalone scene.
My mistake. Here is a screenshot and project file. You might be missing an image, you can take that off from the "logo" material.
Re: Picture Viewer not rendering same as Live Viewer
Posted: Sat Jul 22, 2017 7:28 pm
by aoktar
You need object tag on boolean geometry. It's propably due lack of detection emissive material on this kind of mesh. LV is having "all objects movable=ON" and emission amount will be different between static vs. movable geometries.
Btw why don't you use Octane materials and textures? It's not a good and accurate way to use C4D types. And are you using "Global Illumination" effect due testing purposes?