Random color using xparticle sprites
Posted: Fri Jul 07, 2017 1:13 pm
Hoping someone can help, I've gone round in circles with this one.
I am using xparticles and sprites to generate random text and would like random colors applied to each letter. Everything I have tried results in all the letters having the same color.
I've set up a simple shader using random color, into a gradient then into the diffuse slot. The texture preview shows what you would expect with lots of colored squares on the texture ball. But when applied every letter is the same colour and I can't work out how to fix this. I've done every tutorial and searched the forums and can't see an answer?
I have attached a simple C4D file showing the setup in case that helps.
Any help would be appreciated.
G
I am using xparticles and sprites to generate random text and would like random colors applied to each letter. Everything I have tried results in all the letters having the same color.
I've set up a simple shader using random color, into a gradient then into the diffuse slot. The texture preview shows what you would expect with lots of colored squares on the texture ball. But when applied every letter is the same colour and I can't work out how to fix this. I've done every tutorial and searched the forums and can't see an answer?
I have attached a simple C4D file showing the setup in case that helps.
Any help would be appreciated.
G