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Render passes

Posted: Thu Jun 22, 2017 8:32 am
by ramaa
Hi Paul,

Is there a way to save all render passes as individual 8-Bit PNG files in one go?
Such like the "save images as passes" command in modo ?

We´ve seen that there is such a feature in the Octane for 3dMax plugin.



Best
Lucas

Re: Render passes

Posted: Thu Jun 22, 2017 9:29 am
by face_off
Hi Lucas - this is not currently possible in the Modo plugin. If you need to do this as a one-off, export the scene to ORBX and open it in Octane Standalone and render and save as individual files from there.

Paul

Re: Render passes

Posted: Thu Jun 22, 2017 1:00 pm
by ramaa
Hi Paul,

thanks for the quick answer.
Will this be possible in future releases? Or is there maybe a way to write a script for this?
I found a line like this in the octane.py file (see attached screenshot)
I´m not really familiar with scripting, but if you would say that there is a way to write a script for it, maybe we would spent some time to figure it out.


Exporting the scene everytime to Octane Standalone is no option for us.


Best
Lucas

Re: Render passes

Posted: Fri Jun 23, 2017 3:22 am
by face_off
Will this be possible in future releases? Or is there maybe a way to write a script for this?
I found a line like this in the octane.py file (see attached screenshot)
I´m not really familiar with scripting, but if you would say that there is a way to write a script for it, maybe we would spent some time to figure it out.
Yes, you may well be able to do this with python. Use SaveImage, with the third parameter being the render pass number (you will need to do some experimenting to see how this number correlates to each render pass).

Paul