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36/36 ray depth is not enough!
Posted: Tue Jun 20, 2017 4:34 pm
by LightwaveGuru
hi juanjo,
i think 36/36 ray depth for the PT Kernel is from case to case not enough! if you build a complex SSS shader with a second (or more) material layers with light transmission options i have the feeling thats not enough...
is it possible to enlarge the depth up to ...i dont no...96 or 128?
snip lwguru
Re: 36/36 ray depth is not enough!
Posted: Tue Jun 20, 2017 9:04 pm
by juanjgon
Hi,
You can type any number in the numeric field. In fact, in Standalone you can set at least 2048 rays, so I suppose that Octane supports it
Great render, BTW!
Thanks,
-Juanjo
Re: 36/36 ray depth is not enough!
Posted: Wed Jun 21, 2017 7:34 pm
by LightwaveGuru
juanjgon wrote:Hi,
You can type any number in the numeric field. In fact, in Standalone you can set at least 2048 rays, so I suppose that Octane supports it
Great render, BTW!
Thanks,
-Juanjo
oh my gosh i am so stupid! i never test it to type it in

ok...stay tuned for the next renders....i think it would be much better with more depth
snip lwguru
Re: 36/36 ray depth is not enough!
Posted: Wed Jun 21, 2017 9:13 pm
by LightwaveGuru
64/64 depth PT
snip lwguru
Re: 36/36 ray depth is not enough!
Posted: Sat Jun 24, 2017 3:21 am
by Draydin_r
I would love to see the result, but it seems the image won't show up/is locked. Could you re post?
Re: 36/36 ray depth is not enough!
Posted: Mon Jul 03, 2017 5:48 pm
by 3dworks
Draydin_r wrote:I would love to see the result, but it seems the image won't show up/is locked. Could you re post?
yes please, also your website link is not working.

Re: 36/36 ray depth is not enough!
Posted: Wed Jul 05, 2017 11:59 am
by LightwaveGuru
3dworks wrote:Draydin_r wrote:I would love to see the result, but it seems the image won't show up/is locked. Could you re post?
yes please, also your website link is not working.


Re: 36/36 ray depth is not enough!
Posted: Thu Jul 13, 2017 5:33 pm
by KVNOODLES
juanjgon wrote:Hi,
You can type any number in the numeric field. In fact, in Standalone you can set at least 2048 rays, so I suppose that Octane supports it
Great render, BTW!
Thanks,
-Juanjo
Hi Juan,
It seems we can put up to 2048 shading Depth samples in PathTracing Kernel right ? But is it the same rules or limitations for Direct Lighting and PMC Kernels ?
Thanks.
Re: 36/36 ray depth is not enough!
Posted: Fri Jul 14, 2017 8:31 am
by juanjgon
Hi,
Check the limits in the Standalone. The PMC kernel has the same limits, but the in the direct lighting kernel the limits are lower. I suppose that large values make no sense. I suppose that I should update the plugin to have these also these limits in the sliders.
Thanks,
-Juanjo
Re: 36/36 ray depth is not enough!
Posted: Fri Jul 14, 2017 1:46 pm
by KVNOODLES
Great ! Thank you Juan.