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ImageTexture Over Clones Problem

Posted: Wed Jun 14, 2017 7:49 am
by RJMEngineering
So, I am seeing a problem when overlaying an image texture over the clones and then animating the clones. I have followed the tip Inlifethrill did for his glowing clones tut, and the images are over the clones and working fine (I have a Selection Tag on the Top and one on the Bottom of a cube), the problem is that when I animate them, its like they don't complete the animation. Resending the scene immediately corrects the issue.

I have added ObjectTags to the cloner, the cube but nothing. I had something more complex set up but as I was having this issue, I thought it better to start off a fresh and see.
ImgText Issue.jpg
Any thoughts? Scene file attached too
Rotating Tiles (2).zip
(164.59 KiB) Downloaded 94 times
Ritchie

Re: ImageTexture Over Clones Problem

Posted: Wed Jun 14, 2017 7:34 pm
by aoktar
This happens because plugin ignores the required changes on these meshes. It has a update detection alghorithm and has some controls to avoid every unnecessary updates. Here's a consequense of that.

Re: ImageTexture Over Clones Problem

Posted: Wed Jun 14, 2017 7:39 pm
by RJMEngineering
Thank you for replying Ahmet. I thought that is why the object tag is used? Is there not a workaround I can use?

Re: ImageTexture Over Clones Problem

Posted: Wed Jun 14, 2017 10:13 pm
by aoktar
You can add a very small vertex animation to box object as a workaround. I'll check why it's not forcing the updates with "force updates" option.

Re: ImageTexture Over Clones Problem

Posted: Wed Jun 14, 2017 10:14 pm
by RJMEngineering
Thank you Ahmet, I will give it a try.