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Shadow Pass without information
Posted: Fri Jun 09, 2017 3:13 pm
by philmaron
Hey Guys,
please find attached a screenshot and file. I'm not very used to passes in Octane, the last time I used it everything was a bit messy since tokens werent supported and I was told "not to use the cinema 4d save dialogue". Those times seem over and I am in the need of a matteshadow. In the LiveViewer, everything as suspected. When rendering, Black Shadows are a completely black image without alpha, colored shadows are just white, but reflections render nicely O.o
Best
Phil
Re: Shadow Pass without information
Posted: Fri Jun 09, 2017 7:23 pm
by niestudio
You don't have any output path setup on the octane render tab.
Re: Shadow Pass without information
Posted: Sat Jun 10, 2017 9:34 am
by philmaron
Only empty folders when using tokens or nothing written if using tokes without "folders" checked. Do I really need to name all my stuff by hand all the time?
I don't get it - everything works nicely when rendering via the normal c4d save dialogue - but the passes are without alpha. Seems like a minor fix and would make everything better.
Re: Shadow Pass without information
Posted: Sat Jun 10, 2017 10:56 am
by aoktar
philmaron wrote:Only empty folders when using tokens or nothing written if using tokes without "folders" checked. Do I really need to name all my stuff by hand all the time?
It should be fine with 3.06.2. Pls try it.
I don't get it - everything works nicely when rendering via the normal c4d save dialogue - but the passes are without alpha. Seems like a minor fix and would make everything better.
There should be a reason why i've added extra saving section for passes!!! You've discovered one reason of that. Trust to the developers and go with adviced ways.
Re: Shadow Pass without information
Posted: Sun Jun 11, 2017 3:12 pm
by philmaron
Alright! I trust in the developer, though there always can be legacy modules or optional parts, since there are multiple features inside the plugins, which sometimes (for me) exceed what the user might believe.
And - now - with 3062 it does the job with tokens. No minute too early for me

And if maybe one day there is a possibility to render relative directories by inserting "./" for "next to c4d file" and "../" for "directory up from where c4d file is" would be PERFECT!
Re: Shadow Pass without information
Posted: Thu Jun 29, 2017 12:36 pm
by rleuchovius
philmaron wrote:Alright! I trust in the developer, though there always can be legacy modules or optional parts, since there are multiple features inside the plugins, which sometimes (for me) exceed what the user might believe.
And - now - with 3062 it does the job with tokens. No minute too early for me

And if maybe one day there is a possibility to render relative directories by inserting "./" for "next to c4d file" and "../" for "directory up from where c4d file is" would be PERFECT!
Bumping this thread, seems like tokens are almost there. Works fine except for relative paths. Any news on using Octane passes with tokens and relative paths?
Re: Shadow Pass without information
Posted: Fri Jun 30, 2017 9:55 am
by aoktar
rleuchovius wrote:
Bumping this thread, seems like tokens are almost there. Works fine except for relative paths. Any news on using Octane passes with tokens and relative paths?
I have not targetted to do this. What's reason of that being so important? Whole handling of passes are done by custom codes in plugin. Every request need to be coded by hand so.