Camera constraint vs. LiveViewer
Posted: Wed Jun 07, 2017 7:13 am
Hey guys,
not a killer, but maybe interesting if having similar issues: If I use a Constraint on a Null holding my Camera, the constraint is ignored by the Cam as soon as Motionblur is enabled. Propably a matter of priorities (like everything in that rusty old code called c4d), so I guess moblur is calculated "initial" or something, since constraints do not work if their priority is higher than "animation". When rendering out it seems to work normally.
If you dare, check the attached file to maybe resolve or reproduce the error.
not a killer, but maybe interesting if having similar issues: If I use a Constraint on a Null holding my Camera, the constraint is ignored by the Cam as soon as Motionblur is enabled. Propably a matter of priorities (like everything in that rusty old code called c4d), so I guess moblur is calculated "initial" or something, since constraints do not work if their priority is higher than "animation". When rendering out it seems to work normally.
If you dare, check the attached file to maybe resolve or reproduce the error.