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Camera constraint vs. LiveViewer

Posted: Wed Jun 07, 2017 7:13 am
by philmaron
Hey guys,
not a killer, but maybe interesting if having similar issues: If I use a Constraint on a Null holding my Camera, the constraint is ignored by the Cam as soon as Motionblur is enabled. Propably a matter of priorities (like everything in that rusty old code called c4d), so I guess moblur is calculated "initial" or something, since constraints do not work if their priority is higher than "animation". When rendering out it seems to work normally.

If you dare, check the attached file to maybe resolve or reproduce the error.

Re: Camera constraint vs. LiveViewer

Posted: Wed Jun 07, 2017 3:33 pm
by niestudio
I think what you're experiencing is the same thing being discussed in this motion blur thread.

See here: viewtopic.php?f=30&t=61623#p315359

Re: Camera constraint vs. LiveViewer

Posted: Wed Jun 07, 2017 8:49 pm
by aoktar
I'll not try to explain it because it's hard to understand. But it's not same issue.

Re: Camera constraint vs. LiveViewer

Posted: Wed Jun 07, 2017 9:06 pm
by niestudio
sorry