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Problem with Stencil Conversion

Posted: Thu Jun 01, 2017 4:58 pm
by LFedit
When I bring in a JPEG, and I have to use it as an Opacity map, or Stencil in modo terms, it wont convert on the fly. Is there a reason for this? Am I using the wrong image format or something?

So what I have to do is convert it to an octane override, then it puts the correct map in the opacity slot, but its an alpha image, then it doesn't work. If I make a RGB image, then just reapply the exact same pins, it works.

Am I doing something wrong? Would be great to be done with Octane overrides!

Thanks!

Almost forgot, Modo 902 sp3 OctaneRender 3.06 TEST 4 (3060003)

Re: Problem with Stencil Conversion

Posted: Thu Jun 01, 2017 11:38 pm
by face_off
Can you provide a screenshot of the shader tree and the stencil image settings pls?

Paul

Re: Problem with Stencil Conversion

Posted: Fri Jun 02, 2017 8:48 pm
by LFedit
sure. Here you go. I even showed how I converted it to an octane override and it still didn't work.

Also attached a shot of how the rgb image does work then.

Thanks

Re: Problem with Stencil Conversion

Posted: Fri Jun 02, 2017 10:24 pm
by face_off
Can you send me the scene and image pls?

Thanks

Paul

Re: Problem with Stencil Conversion

Posted: Mon Jun 05, 2017 2:47 pm
by LFedit
You bet. Here you go.

Re: Problem with Stencil Conversion

Posted: Tue Jun 06, 2017 6:50 am
by face_off
Your stencil is a JPG - which the Octane plugin assumes does not have an Alpha channel. But you have Alpha Channel = Use for that image. So change Alpha Channel to Ignore, and it works.

Paul

Re: Problem with Stencil Conversion

Posted: Tue Jun 06, 2017 2:16 pm
by LFedit
ahhhhh...

Thank you! Saves me time!

Re: Problem with Stencil Conversion

Posted: Tue Aug 01, 2023 10:28 am
by Kilian
Thanks. I had the same problem some years later.