Little help needed on Triplanar node use
Posted: Thu Jun 01, 2017 9:59 am
I've created a simple wood material giving three different texture and transformations on the three X,Y,Z planes.
Then I've assigned the material on a cube object.
Now I want to have multiple objects with different orientations, so I have made some copies of the objects and then rotating them in the space.
Seeing the render in Live Viewer all is OK Now I've a trouble if I render in Picture viewer, the texture are wrong mapped on the rotated objects: I've missed something?
here the scene:
Then I've assigned the material on a cube object.
Now I want to have multiple objects with different orientations, so I have made some copies of the objects and then rotating them in the space.
Seeing the render in Live Viewer all is OK Now I've a trouble if I render in Picture viewer, the texture are wrong mapped on the rotated objects: I've missed something?
here the scene: