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Little help needed on Triplanar node use

Posted: Thu Jun 01, 2017 9:59 am
by GIOLETS
I've created a simple wood material giving three different texture and transformations on the three X,Y,Z planes.
nodes.jpg
Then I've assigned the material on a cube object.
Now I want to have multiple objects with different orientations, so I have made some copies of the objects and then rotating them in the space.
Seeing the render in Live Viewer all is OK
Live viewer.png
Now I've a trouble if I render in Picture viewer, the texture are wrong mapped on the rotated objects:
Picture viewer.jpg
I've missed something?
here the scene:
scene.rar
(47.82 MiB) Downloaded 124 times

Re: Little help needed on Triplanar node use

Posted: Thu Jun 01, 2017 12:01 pm
by aoktar
Assign projection node with triplanar to each imagetextures.

Re: Little help needed on Triplanar node use

Posted: Sat Jun 03, 2017 11:29 am
by thanulee
Why isnt there a single texture automatically in all slots of triplanar? Rarely there is the need of adding different textures around 1 object, the whole purpose of triplanar is having 1 image blended smoothly. Plus first time i tried it in node editor not only didnt update in the viewport but it also insta crashed my c4d

Second time crashed too plus doesnt seem to blend the textures correct nor react to blend angle.