Page 1 of 1

Octane volume noise shader "movement" animation

Posted: Sat May 13, 2017 5:03 pm
by jeremyshin
Hi guys,

It has been asking several times, I know.
Some of you were annoyed to answer again and again to this, I know.
I'm sorry I might be a little annoying but I can't get it to work.

If you look at the attached picture, I want to move my noise along some axis to simulate some kind of wind force on the smoke.
"Animation speed" is nice but it changes the noise in a static dimension.
I am interested in the "movement" setting, as i was used to do with c4d native noise shader without octane.

As many of you answers, I keyframed at the "movement" setting at the beginning of animation(15 cm for exemple) and keyframed again at the end of animation (15.1 cm) to trigger the refresh of Octane plugin. Nothing moves in the live viewer.

Could someone post something more detailed with some screenshots or video to be sure i didnt miss nothing ? That would be awesome ^^

Thanks !

Re: Octane volume noise shader "movement" animation

Posted: Sat May 13, 2017 8:15 pm
by aoktar
It will not updated without any dirty flags. That's how works the whole processes in the plugin. See scene.

Re: Octane volume noise shader "movement" animation

Posted: Sun May 14, 2017 12:48 pm
by jeremyshin
aoktar wrote:It will not updated without any dirty flags. That's how works the whole processes in the plugin. See scene.
Thank you for your answer Aoktar, by the way this is not what i want to achieve. You turned on the "animation speed" setting but I want to activate the "movement" setting. If i turn "animation speed" setting to 0, noise is not moving, even with your other settings.

Not sure if i was clear enough, I dont want to play with the "animation speed" setting (which is working by the way) but with the "movement" setting in order to move the noise to a certain axis.

Thanks

Re: Octane volume noise shader "movement" animation

Posted: Sun May 14, 2017 4:04 pm
by aoktar
jeremyshin wrote:
aoktar wrote:It will not updated without any dirty flags. That's how works the whole processes in the plugin. See scene.
Thank you for your answer Aoktar, by the way this is not what i want to achieve. You turned on the "animation speed" setting but I want to activate the "movement" setting. If i turn "animation speed" setting to 0, noise is not moving, even with your other settings.

Not sure if i was clear enough, I dont want to play with the "animation speed" setting (which is working by the way) but with the "movement" setting in order to move the noise to a certain axis.

Thanks
I don't think it's working by current sampling vortex space. Don't know a way to use it. Going with external vdbs that's the way.

Re: Octane volume noise shader "movement" animation

Posted: Sun May 14, 2017 8:23 pm
by jeremyshin
aoktar wrote:
jeremyshin wrote:
aoktar wrote:It will not updated without any dirty flags. That's how works the whole processes in the plugin. See scene.
Thank you for your answer Aoktar, by the way this is not what i want to achieve. You turned on the "animation speed" setting but I want to activate the "movement" setting. If i turn "animation speed" setting to 0, noise is not moving, even with your other settings.

Not sure if i was clear enough, I dont want to play with the "animation speed" setting (which is working by the way) but with the "movement" setting in order to move the noise to a certain axis.

Thanks
I don't think it's working by current sampling vortex space. Don't know a way to use it. Going with external vdbs that's the way.
Yeah, I've been searching and playing with it all weekend and i figured out the noise shader need to be in 3d space, which c4d noise shader is not able to do with octane (as it is converted as a UV texture).
I tried to use native octane noises shaders (even if interface is not as good and as complete as c4d's one) and i could get a result close to what i was looking for (by animating the offset with the turbulent generator for example).

As a newbie that was a good self lesson for me.

Cheers