Page 1 of 1

Vertex map and displacement

Posted: Wed May 10, 2017 1:54 pm
by sbstnc
Hi All

Can anyone tell me if this could work or not. Trying to find a way to apply displacement based on vertex maps.
I can use vertex map with bump alright, but bump is not enough in my particular situation. Can't seem to make vertex/displacement work...

Re: Vertex map and displacement

Posted: Fri May 12, 2017 7:07 pm
by aoktar
I've tried and that works. Please always post a scene when you have problems.

Re: Vertex map and displacement

Posted: Tue Sep 12, 2017 12:59 am
by bahgoogen
aoktar wrote:I've tried and that works. Please always post a scene when you have problems.
Could you possibly explain how that works?
I'm trying with the vertex map node plugged into the Displacement image texture node's power control. That's not working though... any suggestions?

I've also tried using add and subtract textures to mix the vertex map with the displacement texture. :(

Re: Vertex map and displacement

Posted: Wed Sep 20, 2017 11:52 am
by statostado
I believe that is not possible. Only image map or C4D noises work with displacement. That's what the manual says...

Re: Vertex map and displacement

Posted: Wed Sep 20, 2017 12:35 pm
by pxlntwrk
Hi,

Now you can also use the new node "Baking texture", to connect almost everything ... to dsiplacement. :D

Re: Vertex map and displacement

Posted: Fri Dec 15, 2017 10:17 pm
by designOVA
Hi,

works fine with 2D like plane.
With box or sphere no lucky to get it work properly.

@aoktar
Please could you share simple example how to use baked vertex map with displacement on sphere ?
Will be hepfull.

BR, Rob

Re: Vertex map and displacement

Posted: Fri Dec 15, 2017 10:37 pm
by aoktar
designOVA wrote:Hi,

works fine with 2D like plane.
With box or sphere no lucky to get it work properly.

@aoktar
Please could you share simple example how to use baked vertex map with displacement on sphere ?
Will be hepfull.

BR, Rob
It's my mistake! Vertexmap implementation in c4d is based on uvset3 and additional uvsets are not supported by displacement. That's why you can't get it worked. It will work when guys add uvset2/3 support to displacement.

Re: Vertex map and displacement

Posted: Fri Dec 15, 2017 10:42 pm
by designOVA
All right, thanks for fast feedback.