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Export camera from Standalone to C4D?
Posted: Mon May 08, 2017 6:16 pm
by vincentdrolet
Hi,
Is there any way to export de camera from Octane Standalone to Cinema 4D?
Thanks for the help!
Re: Export camera from Standalone to C4D?
Posted: Mon May 08, 2017 9:32 pm
by FrankPooleFloating
Vincent, if no one else answers this or there is no way, and you find yourself in a pinch, you can kick it old-school and export your cam via pencil and paper. Just jot down all your camera values (hpb, xyz, lens, etc) and pop them into C4D camera.
Re: Export camera from Standalone to C4D?
Posted: Fri May 12, 2017 7:59 pm
by vincentdrolet
I have tried that put never get the same view from the C4D Camera....

I've tried changin the import scale flip x,y,z etc...nothing has worked yet.
Thanks for the help.
Re: Export camera from Standalone to C4D?
Posted: Sat May 13, 2017 12:30 am
by FrankPooleFloating
Well that sucks. I just fired up SA (use LW 99.99% of time) and yeah, I see what you are talking about. And I could have sworn that SA had alembic export. Hmm.. I believe the plugs (and Unity) are going to be able to import ORBX in 3.1, which should be damn soon... should be...

..the hell is that thing?....
Re: Export camera from Standalone to C4D?
Posted: Sat May 13, 2017 1:20 am
by Goldorak
FrankPooleFloating wrote:Well that sucks. I just fired up SA (use LW 99.99% of time) and yeah, I see what you are talking about. And I could have sworn that SA had alembic export. Hmm.. I believe the plugs (and Unity) are going to be able to import ORBX in 3.1, which should be damn soon... should be...

..the hell is that thing?....
Because of some missing pieces in the alembic camera system (e.g. pano camera), ORBX packages saved from SA use the ocs XML unless the .abc was exported extnerall into an ORBX package.
What we have done in Unity+3.07 is allow you to load an ORBX file as a bounding proxy volume in the root Unity scene, which just uses the geometry outpit in the primary RT. Youcan then inspect the cameras, environment and other valeus in the ORBX file and copy/paste these vales into host scene camera/env if you wish. The other feature we've enabled in Unity (but useful template for other 3.07+ plug-ins with SA UX) is you can select an imported ORBX rendertarget and load that directly, edit with the full SA UX etc., which gives you the same exact workflow as SA, within the host DCC app.
There still may be a bug, if the .ocs camera values in an ORBX package don't work when loaded into the host DCC app camera settings.
Re: Export camera from Standalone to C4D?
Posted: Mon May 15, 2017 10:29 am
by bepeg4d
Hi vincentdrolet,
I have just tried to copy the position values of a Standalone Thin Lens Camera, pasted into a c4d camera, and it seems to works as expected.
Note that the c4d values are in cm, while SA works in meters, and the z value needs to be flipped. Finally check to have the same Focal Lenght value:

- c4doctane camera from SA data

- standalone camera wireframe over c4d camera
ciao beppe
Re: Export camera from Standalone to C4D?
Posted: Mon May 15, 2017 6:07 pm
by vincentdrolet
Hi,
I'll keep trying!
Thank you!
Re: Export camera from Standalone to C4D?
Posted: Wed Jun 06, 2018 3:14 pm
by leehenshall
Apologies for bringing this back up but I was wondering whether any progress has been made regarding camera export from standalone?