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Rasterize node

Posted: Sun May 07, 2017 5:04 am
by ReaperTheOne
Is it possible to add rasterization node for displacement? Using bitmaps only isn't cool :(

Re: Rasterize node

Posted: Sun May 07, 2017 7:34 pm
by Goldorak
Working on something like this for 3.07/8

Re: Rasterize node

Posted: Mon May 08, 2017 1:58 am
by aoktar
Goldorak wrote:Working on something like this for 3.07/8
Very cool!

Re: Rasterize node

Posted: Mon May 08, 2017 2:33 am
by Goldorak
Here are some early tests done today in the 3.07 build:
RenderToTexture.png
This shows how a render target can be attached to a texture input in 3.07 (via a new built in render job texture node - it doesn't save to file, but feeds back into the node graph). Using a group RJ group node in the current system, you can rasterize all the dependent RT textures (in the right order) before rendering the primary RT, all in one step from the node graph.

Re: Rasterize node

Posted: Mon May 08, 2017 3:52 am
by Terryvfx
So glad to see the progress, thank you for showing this.