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ambient occlusion texture ?

Posted: Fri May 05, 2017 11:28 am
by HHbomb
Hi,
sorry if it had been already asked :
- Added Ambient Occlusion Texture for Direct light Kernel (color / value), replace environment color when used
How to ?

Re: ambient occlusion texture ?

Posted: Fri May 05, 2017 12:01 pm
by paride4331
Hi HHbomb,
AO texture allows you to specify an ambient occlusion texture which will then be used for the AO calculation instead of the environment.
If AO texture is off the environment is used instead (as before).
E.g. This is useful to get rid of the blue tint on white walls caused by the blue sky (OctaneDayLight)
image >> top: no AO ambient texture, bottom: white AO ambient texture)
Regards
Paride

Re: ambient occlusion texture ?

Posted: Fri May 05, 2017 12:48 pm
by HHbomb
Thanks Paride. My question was more How can this be done in max...
I found it... not obvious when "none" is selected...

Re: ambient occlusion texture ?

Posted: Fri May 05, 2017 3:27 pm
by paride4331
Hi HHbomb,