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Multishader on Octane Scatter

Posted: Sat Apr 29, 2017 2:17 pm
by Remo
Hi guys,
is there a way to get the multishader running with the octane scatter object? Or is there a workaround/proper way to achieve the same result?
It even just works with render instances checked off (on the cloner), so my scene gets really heavy..:)
Thanks a lot,
cheers, Remo

Re: Multishader on Octane Scatter

Posted: Sat Apr 29, 2017 2:22 pm
by aoktar
Cloner with render_instances and scatter object, both are resulting same structures at end. Only randomcolor can work with that not any mograph things.

Re: Multishader on Octane Scatter

Posted: Sat Apr 29, 2017 2:26 pm
by Remo
aoktar wrote:Cloner with render_instances and scatter object, both are resulting same structures at end. Only randomcolor can work with that not any mograph things.
Too bad..:)
But thanks a lot for the really quick answer!
Cheers

Re: Multishader on Octane Scatter

Posted: Sat Apr 29, 2017 2:37 pm
by aoktar
It will work when Otoy guys added a new texture type for instance colors.