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C4D compability
Posted: Fri Apr 21, 2017 5:37 pm
by sagun
Hi Octane,
Today I was playing with texture repetitions, and I'm bit upset and disappointed to find out the native c4d's tiling option is not supported by octane. I know there are octane's way of doing this. But still.... it would have been sooo much great to have native functions supported by octane. I know you all are not only working very very hard in making octane blend in with c4d's environment but also introducing functions that c4d doesn't have like triplanar mapping. Multi UV channel would be so much great to have since Redshift also have that already.
Anyway, Keep it up with all the good work!!
Love octane !!
Re: C4D compability
Posted: Fri Apr 21, 2017 5:57 pm
by sagun
Oh. May be it's not only compatibility issue.
I am trying to repeat the texture in u direction only. Please see the image below. Octane render either no wrapping or both u and v wrapping.
Please help !!!
Re: C4D compability
Posted: Fri Apr 21, 2017 7:40 pm
by aoktar
Tiling is not a subset of material parameters. It's belong to imagetexture. Otherwise we will be having this direct support. Only way is doing this in imagetextures. And not possible one way tiling.
Re: C4D compability
Posted: Fri Apr 21, 2017 7:52 pm
by sagun
aoktar wrote:Tiling is not a subset of material parameters. It's belong to imagetexture. Otherwise we will be having this direct support. Only way is doing this in imagetextures.
yes I understand that and tiling being subset of texture node is completely fine.
aoktar wrote:And not possible one way tiling.
OH NOOOOO. I wanna die :'( :'( :'(
Any future plans in implementing one way tiling ????
Re: C4D compability
Posted: Fri Apr 21, 2017 7:58 pm
by sagun
It feels like my hands are broken

As you can see in the reference image below, the one way tiling is sooo much required for creative freedom . Please have this option planned for next release.
Re: C4D compability
Posted: Fri Apr 21, 2017 8:46 pm
by sagun
Also I tried to use multiple texture node and offset it manually inside a layer texture but the border to "black color' is not working ? Does octane have it's own layer texture node ?
Aslo, on a side note, there is no repetition count too and the texture repeats in both u and v direction to cover up all the surface unlike c4d. This is forcing to make use of uv maps which i'm trying to avoid because of several reasons.
Re: C4D compability
Posted: Fri Apr 21, 2017 8:50 pm
by aoktar
sagun wrote:It feels like my hands are broken

As you can see in the reference image below, the one way tiling is sooo much required for creative freedom . Please have this option planned for next release.
tiling.jpg
You can use an image with some extra space on y-directions to get same effect. This is not a thing that can be added by plugins. It's a core feature.
Re: C4D compability
Posted: Fri Apr 21, 2017 8:52 pm
by aoktar
sagun wrote:Also I tried to use multiple texture node and offset it manually inside a layer texture but the border to "black color' is not working ? Does octane have it's own layer texture node ?
Aslo, on a side note, there is no repetition count too and the texture repeats in both u and v direction to cover up all the surface unlike c4d. This is forcing to make use of uv maps which i'm trying to avoid because of several reasons.
Why do you use c4d native textures? They are rendered in cpu(before gpu rendering) as images and used like that. It will not work as a real procedural. Also that's not a good idea and try to use octane nodes rather than these. And Octane has not a layer node but you can use mix/multiply/add/subtract/etc.. to get what you want. You have to wait OSL version for much flexible texture/material system. When OSL out i believe that writing the custom textures/materials will be possible.
Re: C4D compability
Posted: Fri Apr 21, 2017 9:03 pm
by sagun
Thank you very very much for showing me the path. Add/substract/multiply was completely out of my mind. I will try to adjust with that for now. Also will wait for OSL shader and try to research about that too since this is new thing for me.
But I would still insist to have an option to have individual control over UV tiling. That's a life saver for I believe lots of people out there.
Re: C4D compability
Posted: Fri Apr 21, 2017 9:06 pm
by aoktar
sagun wrote:
But I would still insist to have an option to have individual control over UV tiling. That's a life saver for I believe lots of people out there.
It would be there if that's simple as you wish since we have a very different logic against C4D's design. Better than to wait that please try to get used Octane's system.