Me Again!! I figured it out and I've created a default scene for people.
How to use in your scene:
1. Select 'Load Items from Scene...' and find 'camera_setup_ORBX.lws'
2. Load all Objects and 12 cameras
3. Select object(null) Body_position and place it where you want. The Null is meant to rest on the ground.
4. Open Scene Editor and select the Camera called Left Eye > 1
5. Render and save image as 01.png
6. Switch to Camera Left Eye > 2
7. Render and save image as 02.png
8. Repeat until you have 12 images.
9. In Photoshop create a new document 18432px X 1536px
10. Place images from left to right 01,02,03,04,05 etc
11. This is the strange part.. you have to flip every image horizontally (left to right) or else the whole scene appears backwards when viewed.
11. Export image as PNG.
Notes
- I've set it up so the eye height is 66 inches from the ground. If you want to adjust this you can adjust the Camera Centre Null object. Only move in the Y axis. This is disabled by default (as are most tools for the object)
- You can select the object(Null) Focus to adjust where the eyes are focusing (it only moves in the z axis. I'd try to keep it over 2 meters away
- The Guy.lwo is set to be invisible when rendering in octane.
- The model is set to be 5' 10" tall
- The Lightwave Cameras are all set to have a horizonal and vertical Field of View of 90.00 Degrees which the octane camera uses.
- Adjust the Body_Position Object (Null) if you want to rescale. This is set off by default.