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OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 9:27 am
by juanjgon
Hi! This is a test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.06.0, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.


Release 3.06.0.4
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t4_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/


=============================================
RELEASE 3.06.0.4
=============================================

* NEW PLUGIN FEATURES:

- Adaptive sampling threshold, exposure and min samples input pins added to the directLight and pathTracer kernel nodes.
- New slider in the Octane light to set the disk light shape edges from 3 to 64.
- TFD API updated to use the new 1422 TFD build in Windows.

* PLUGIN BUGS FIXED:
- Fixed a critical bug in the Displacement node internal data functions that crash LightWave while building the node GUI.
- Adapt. Noise Threshold default value set to 2%

* NEW OCTANE FEATURES:
- Added a general shadow pass, which shows all direct light shadows that calculated on the first bounce.
- Merged the greyscale, spectrum and normal texture evaluation into one function.
- Triplanar map textures can now be nested.

* OCTANE BUGS FIXED:
- Fixed crash in PMC when the maximum samples have been reached.
- Fixed a deadlock when rendering is stopped while tone mapping is in progress.
- Fixed issue that rendering won't restart if you stopped rendering during deep pixel binning.
- Fixed broken falloff texture in the texture environment.
- Fixed missing updates of the texture environment when importance sampling is enabled.
- Fixed info passes / info channel kernel on Fermi GPUs.


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 10:39 am
by BorderLine
Thanks !

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 11:57 am
by FrankPooleFloating
Yes! Thanx J!

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 12:26 pm
by vipvip
Thanks !

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 1:34 pm
by BorisGoreta
Thanks !

One of my nodes won't authenticate anymore. Where is auth data located so I can delete it ?

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 6:49 pm
by juanjgon
BorisGoreta wrote:One of my nodes won't authenticate anymore. Where is auth data located so I can delete it ?
The authentication data is not stored by the plugin in any file currently. Have you tried to reset your node?

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Fri Mar 24, 2017 9:29 pm
by BorisGoreta
I had to start the standalone on that node and input credentials there. After this the node started working again.

Thanks for the displacement fix.

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Mon Apr 03, 2017 8:56 am
by BorderLine
Hi JuanJo,
Can you tell us what will be the next steps and when about ?
Many thanks

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Mon Apr 03, 2017 9:16 am
by juanjgon
Hi,

I suppose that the next step will be the final build of Octane 3.06 to later start with the 3.1 builds. And meanwhile I'll try to update the documentation with all the 3.0 features missing.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4

Posted: Mon Apr 03, 2017 9:39 am
by BorderLine
Documentation ! Big works ! Good luck... and thanks !