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Can't export .orbx with animation
Posted: Thu Mar 23, 2017 7:41 pm
by Paulbrownv
Hey all,
I just got Octane a couple of weeks ago and I'm loving it. I have my first job that I need to send out to a farm for rendering, and since they don't support the modo plugin, I wanted to export a packaged scene for standalone.
I'm not sure if I'm missing something, but I cannot export an .orbx with animation from modo.
I've tried exporting as .orc with alembic, then just as .orbx, using the command line, etc.
When I open up the scene in standalone there is no timeline.
I asked a friend who is a longtime octane and modo plugin user and he reports the same when exporting with current plugin and standalone versions.
He opened up an old scene and it worked, so I'm not sure if its the 3.05 with the 3.03 plugin that creates this issue.
Any thoughts? Is this a bug?
Thanks,
Paul
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 2:43 am
by rrbarb
I am not sure of your combination of plugin to SA releases.
But since first 3.06, octane.saveAnimation issued to modo command prompt works.
./rrb
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 3:01 am
by face_off
I'm not sure if I'm missing something, but I cannot export an .orbx with animation from modo.
I've tried exporting as .orc with alembic, then just as .orbx, using the command line, etc.
When I open up the scene in standalone there is no timeline.
I asked a friend who is a longtime octane and modo plugin user and he reports the same when exporting with current plugin and standalone versions.
He opened up an old scene and it worked, so I'm not sure if its the 3.05 with the 3.03 plugin that creates this issue.
Any thoughts? Is this a bug?
Hi Paul - what version of the plugin are you using pls? Which OS? Are you using the octane.saveAnimation command?
Paul
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 3:47 am
by Paulbrownv
Hi Paul,
I'm using the latest stable version, Standalone 3.05.03 and Modo plugin 3.03.3 on Windows 10 on Modo 10.2v2
I used all the available options: direct export from the viewport button as .orbx, then as .ocs and then finally using the octane.saveAnimation command, which exported the alembic meshes to a folder and the .ocs file.
We had the same result on another machine with Windows 8 and same versions, but when opening an older project my friend had, it worked. I don't know which version it was made with, but it worked.
If you need more info, just let me know.
Thanks,
Paul B.
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 4:37 am
by face_off
I'm using the latest stable version, Standalone 3.05.03 and Modo plugin 3.03.3 on Windows 10 on Modo 10.2v2
Can you give me the actual release number of the Modo plugin pls?
Thanks
Paul
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 4:50 am
by Paulbrownv
On the installer? 3_3_3_112_64bit
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 5:08 am
by face_off
On the installer? 3_3_3_112_64bit
Thanks - that is not the current STABLE build. If you install the latest pre-release TEST version of the plugin from
viewtopic.php?f=34&t=55078&p=308769#p308769 it contains a number of export animation fixes. If you are wanting to save an animation for rendering in Standalone - make sure you use the command
octane.saveAnimation.
Paul
Re: Can't export .orbx with animation
Posted: Fri Mar 24, 2017 5:17 am
by Paulbrownv
Gotcha
I will install this version.
Thank you for your prompt response!
Re: Can't export .orbx with animation
Posted: Sat Apr 01, 2017 7:18 pm
by Paulbrownv
Hi Paul,
So I have updated to the latest version, with no luck.
I've exported as orbx and ocs and there is still no timeline available to review or process the animation sequence.
Could I be missing something to activate the animation?
Regards,
Paul B.
Re: Can't export .orbx with animation
Posted: Sat Apr 01, 2017 10:06 pm
by face_off
So I have updated to the latest version, with no luck.
I've exported as orbx and ocs and there is still no timeline available to review or process the animation sequence.
Could I be missing something to activate the animation?
Hi - you need either an animated camera, or animated geometry (ie. something moving) in the scene in order to get a timeline in Octane Standalone. If this is the case, and you are still not getting a timeline, can you pls send me the scene?
Thanks
Paul