Material formula for a video display?
Posted: Fri Mar 17, 2017 5:08 pm
Hi all,
This is probably a simple question for you more experienced users. I'm trying to dial in a material for a video display that would cast some illumination into an environment even if all other light sources were off. I can't seem to figure it out. I have a diffuse material with a texture map, but when I connect any type of emitter to it, the entire surface becomes luminous and I loose the display image. I've tried putting a separate surface emitter behind the surface and play with transmission and transparency, but the image gets washed out and dull, not the bright vivid display I'm going for. I've got to move on to another part of the project, hopefully on you guru's can lead me down the right path. Thanks!
This is probably a simple question for you more experienced users. I'm trying to dial in a material for a video display that would cast some illumination into an environment even if all other light sources were off. I can't seem to figure it out. I have a diffuse material with a texture map, but when I connect any type of emitter to it, the entire surface becomes luminous and I loose the display image. I've tried putting a separate surface emitter behind the surface and play with transmission and transparency, but the image gets washed out and dull, not the bright vivid display I'm going for. I've got to move on to another part of the project, hopefully on you guru's can lead me down the right path. Thanks!