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Materials with selected photoshop layers render wrong in PV

Posted: Tue Mar 14, 2017 8:53 am
by hausgross
A. Windows 10 Version 1607 (Build 14393.693)
B. iChill GTX 1080 8GB
C. 32GB RAM
D. Nvidia driver 376.53
E. OctaneRender Standalone not installed
F. OctaneRender for Cinema 4D 3.05.3 R1
G. Cinema 4D R18.041 (Build RB190167)

H. A detailed description of the issue and steps to reproduce it:

Materials render wrong in the picture viewer if you use multilayer Photoshop files in an Octane material and select specific layers from that file. Live viewer is fine and works as expected. Sample scene is attached.
Photoshop Layertest LV vs. PV render difference
Photoshop Layertest LV vs. PV render difference
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Thanks, Markus

Re: Materials with selected photoshop layers render wrong in PV

Posted: Tue Mar 14, 2017 5:41 pm
by aoktar
Thanks for report!
There is a different usage for render flags on Bitmaps. Hard to explain things. I'll try to fix with a optimal way for next test release. Btw i hope you don't use bitmaps except for special cases like using layers of psd.

Re: Materials with selected photoshop layers render wrong in PV

Posted: Wed Mar 15, 2017 8:50 am
by hausgross
Thanks!

We use Photoshop files regularly for our packshots. Since the scenes aren't memory-intensive we prepare all the textures for a product as layers in a single psd file and load the channels accordingly. That keeps our projects organised and is faster and more flexible.

Re: Materials with selected photoshop layers render wrong in PV

Posted: Sat Mar 25, 2017 9:57 pm
by aoktar
This should be fixed on 3.06-test4. Have you checked?

Re: Materials with selected photoshop layers render wrong in PV

Posted: Wed Apr 26, 2017 10:40 am
by hausgross
Hey aoktar!

I tried the release candidate for 3.06 and it works fine :D

Thank you!