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Material Stacking Glitchy

Posted: Sat Mar 04, 2017 1:13 pm
by mitchino
I've got a straightforward packaging render with a base material, for basic colour and surface bump, plus a metallic foil on top using a mask in the opacity channel.

This works fine on one part of the model, but isn't working on another part - it only renders the base material. I've been through all the settings and I can't see any mistakes I've made.

Is material stacking just a bit glitchy?

Another question regarding the latest 3.06 build - is it available yet for c4d users with subscriptions like me?

Re: Material Stacking Glitchy

Posted: Sat Mar 04, 2017 1:35 pm
by aoktar
It's limited with some requirements. It's done how much it's possible. Did you read limitations in release topic?

Re: Material Stacking Glitchy

Posted: Sun Mar 05, 2017 10:24 am
by mitchino
got it working - it was my mistake!

anyway - is the 3.06 update available for subscription users?

Re: Material Stacking Glitchy

Posted: Sun Mar 05, 2017 10:33 am
by aoktar
mitchino wrote:got it working - it was my mistake!

anyway - is the 3.06 update available for subscription users?
It's still a development build. I made a build over first test SDK but not for second. Because things are needed more tested and takes more time to build/test for every versions. So i didn't want to lost concentration for builds. But yes i'll to make a build for VR versions soon for next test.