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C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 4:04 pm
by zamak
Operating System : Win10
Graphics Card(s) model : 2 TITANX
RAM 64Go
Nvidia driver version 8.0
OctaneRender Standalone version 3.5.3
OctaneRender plugin version 3.5.3
Host application version C4D
A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
Hi there, I've been encountering successive crashes with Octane when I am trying to render an image of 16000x16000px in 350 dpi (requested by client).
The preview while rendering split the image into mosaic and finally (if no crash) the image is split in 2 as in attachment

- result direct lighting 20 samples
.
The C4D scene is simple and local (hosted on computer). We 've tested in low poly and without any textures, still crahsing or weird results as in image below.
Any idea, similar experience or any known limitation I am not aware of to get the right image in the requested format/size/def?
Quite important and urgent, your help would be more than appreciated.
Thanks
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 4:18 pm
by aoktar
Are you sure that you're not out-of-physical RAM? Btw i see in your logs that you didn't deleted another octane plugin versions.
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 4:27 pm
by zamak
Hi Aoktar
Actually I first tested with Octane 3.05.3 version, and as it was not working, I down graded to 3.04.5 (which did not work better).
and btw I tested to render by region, and same results, the image is split and displaced.
Regarding RAM, I have 64Go physical RAM and from what I see in log report, total used RAM:9.046Gb.
Any advice?
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 4:31 pm
by aoktar
zamak wrote:Hi Aoktar
Actually I first tested with Octane 3.05.3 version, and as it was not working, I down graded to 3.04.5 (which did not work better).
and btw I tested to render by region, and same results, the image is split and displaced.
Regarding RAM, I have 64Go physical RAM and from what I see in log report, total used RAM:9.046Gb.
Any advice?
I can easily render scenes at 16k square. So it should work on you also. Can you send your scene for testing? It's a requirement in bugreports list when that's possible.
Btw you overlooked my message i think. There should be another versions of plugin. Can you check c4doctane folder content?
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 5:01 pm
by zamak
Si I've reinstalled the latest version 3.06 of Octane.
But same issue : split screen and crash of C4D, see

- bug crash C4D text box
and the corresponding bug report
.
The scene is now available
- KV01.rar
- C4D scene
- (10.4 MiB) Downloaded 186 times
- for confidentiality disclosure, I removed the textures (but I've also made the test without textures before posting - so i am assuming that there are no issue with them).
So now I am completely up-to-date, same issue for this size of picture.
Thanks for your follow-up and support
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 5:22 pm
by zamak
I tested a new rendering, now I have errors cuda 702 ....
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 5:25 pm
by aoktar
Yes i get same errors. It seems related with HDRLS usage. Can you send a render to LV then call "Edit In Standalone" command? Worth to try a render in Standalone directly.
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 5:56 pm
by zamak
Ok, It seems to work with Standalone version.
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 6:39 pm
by aoktar
zamak wrote:Ok, It seems to work with Standalone version.
at target resolution? It's crashing on me.
Re: C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 7:08 pm
by zamak
At 16000 x 16000px for me