C4D crash to render 16000 x 16000px image
Posted: Fri Mar 03, 2017 4:04 pm
Operating System : Win10
Graphics Card(s) model : 2 TITANX
RAM 64Go
Nvidia driver version 8.0
OctaneRender Standalone version 3.5.3
OctaneRender plugin version 3.5.3
Host application version C4D
A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
Hi there, I've been encountering successive crashes with Octane when I am trying to render an image of 16000x16000px in 350 dpi (requested by client).
The preview while rendering split the image into mosaic and finally (if no crash) the image is split in 2 as in attachment . The C4D scene is simple and local (hosted on computer). We 've tested in low poly and without any textures, still crahsing or weird results as in image below.
Any idea, similar experience or any known limitation I am not aware of to get the right image in the requested format/size/def?
Quite important and urgent, your help would be more than appreciated.
Thanks
Graphics Card(s) model : 2 TITANX
RAM 64Go
Nvidia driver version 8.0
OctaneRender Standalone version 3.5.3
OctaneRender plugin version 3.5.3
Host application version C4D
A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
Hi there, I've been encountering successive crashes with Octane when I am trying to render an image of 16000x16000px in 350 dpi (requested by client).
The preview while rendering split the image into mosaic and finally (if no crash) the image is split in 2 as in attachment . The C4D scene is simple and local (hosted on computer). We 've tested in low poly and without any textures, still crahsing or weird results as in image below.
Any idea, similar experience or any known limitation I am not aware of to get the right image in the requested format/size/def?
Quite important and urgent, your help would be more than appreciated.
Thanks