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Hide to camera
Posted: Fri Mar 03, 2017 9:07 am
by fabrizio_s
Hi,
is there a way to hide some objects to the camera but not to GI?
Re: Hide to camera
Posted: Fri Mar 03, 2017 10:02 am
by face_off
I think what you are after is a reflection pass (where you see the objects reflection, but not the object itself). You can do this by enabling render layers. then rendering a Reflections pass (I think you need Alpha Channel enabled in the Kernel). See
https://www.youtube.com/watch?v=ozW98ZjeXYM for details.
Paul
Re: Hide to camera
Posted: Fri Mar 03, 2017 1:54 pm
by fabrizio_s
Hi Paul,
I have an interior scene enlighten by sun and sky. In the exterior part of the scene a put a plane to better light up the interior by the bounces of indirect light that come from the plane.
But in the final rendering I don't want to see this plane from windows because I want to put an image as a background.
Sorry for my english
Bye
Fabrizio
Re: Hide to camera
Posted: Fri Mar 03, 2017 1:56 pm
by formatio
You can use diffuse material and set it to "shadow catcher" mode, or make it live geometry and set invisible to camera/shadows
Regards,
Mac
Re: Hide to camera
Posted: Fri Mar 03, 2017 2:14 pm
by fabrizio_s
Thanks a lot Mac
Re: Hide to camera
Posted: Fri Mar 03, 2017 6:51 pm
by fabrizio_s
Hi Mac,
i tried both methods but they seem not to work.
Re: Hide to camera
Posted: Fri Mar 03, 2017 7:24 pm
by formatio
Hi
Check this out
This is normal

- normal mode
This is live geometry :

- live geometry with settings
With this settings:

- settings
- setings.JPG (21.59 KiB) Viewed 4875 times
Does exactly what you wanted.
Regards,
Mac
Re: Hide to camera
Posted: Fri Mar 03, 2017 8:53 pm
by face_off
Mac, I think Fabrizio wants the reflections in addition to the emitted light. If not, then if it's an emitter, you can also set the material opacity to 0.
Paul
Re: Hide to camera
Posted: Sat Mar 04, 2017 6:24 am
by fabrizio_s
Hi to everyone,
the "problem" appear with glass. Take a look to the images. The first is with glass on the windows. The second is without glass.
In the first one I can see hdri and the plane (or the reflection of the plane?) on the exterior scene
In the second one I can see the background (as expected)
(light: hdri - background: RGB white)
So how can I avoid it?
thanx
Re: Hide to camera
Posted: Sat Mar 04, 2017 8:19 pm
by face_off
the "problem" appear with glass. Take a look to the images. The first is with glass on the windows. The second is without glass.
In the first one I can see hdri and the plane (or the reflection of the plane?) on the exterior scene
In the second one I can see the background (as expected)
(light: hdri - background: RGB white)
Can you post a screenshot of the glass material setup pls?
Paul